

Strategy: You will need to defeat the boss by jumping on top of his body and removing his body segments. Electric Orb: a ball of electricity that, when striking the ground, creates two slow-moving electrical shockwaves After hitting the mole boss four times on the head, the mole leader will be defeated.ĭescription: An electrified plant monster with a pair of flower-shaped eyes You will need to repeat this process until you reach the mole boss (the one that is possessed by a tiki and is driving the drill train). There, you will need to jump on top of the mole's head, whack-a-mole style. Strategy: To defeat the boss, you must hop from the mine car that you are riding on to the mine cars that the mole miner passengers are on after dodging the moles' pick ax. Bomb: the mole miners in the cargo car will throw bombs at Donkey Kong and Diddy Kong the bombs can be picked up and thrown at the mole miners in the cargo car but will not go very far. Pick axe: the mole miners in the cargo car will throw pick axes at the Kongs After damaging the boss with many bombs, Stu's golden pot shied will shatter and Stu will be defeatedĭescription: A train with a drill that is piloted by the mole leader of the mole miners Strategy: Simply throw bombs back at the boss while avoiding the boss's nuclear bombs, tiki bombs, and swoop attacks. Swoop: Stu will simply fly across the stage in a downwards curved direction Tiki Bomb: a tiki-esque bomb that will follow the Kongs throughout the arena Bomb Strafe: Stu will fly across the stage and will drop a row of bombs Fire Bomb: similar to the mega bomb except that the shockwave explosion is smaller and weaker Mega Bomb: a nuclear-like bomb that creates a shockwave explosion, which will sweep across the arena and remove each layer of stones/crates littered throughout the arena Standard Bomb: creates a small explosion radius After that, the cycle repeats until the boss(s) gets damaged many times and is defeated.ĭescription: A giant red bird/golden pot creature that has a penchant for an unlimited supply of bombs used for throwing at the Kongs Quickly jump on top of the three crabs' bellies. Roll into the crabs to knock them over and on their backs.

After the first round, the Pinching Crew will emerge in a tower formation. Strategy: You will need to jump on each of the three individual crabs' head and then slap on the ground to flip them over and jump on top of the crabs' unprotected belly. Claw swipe: the Pinching Crew will attempt to slash their claws at the Kongs in close range After being damaged six times, Mugly will succumb to defeat.ĭescription: A trio of crab pirates that simultaneously fight the Kongs After that, Mugly will now turn bright red and will attack even faster than before. After the first couple of hits, Mugly will turn orange in anger and will now execute a body slam. Strategy: In order to defeat Mugly, you must jump on top of the circular marking on his back once he charges towards you and that the spike covering his back disappears. Body Slam: Mugly jumps in the air, hovers a bit, and then slams onto the ground with his belly also easy to avoid Tackle: Mugly simply charges at Donkey Kong and Diddy Kong easy to avoid

This will allow either Donkey Kong or Diddy Kong, depending on the mode type (In co-op mode, Diddy will punch the boss controlling tiki if Donkey Kong dies and runs out of lives during the boss fight) to punch the dazed tiki.ĭescription: A bulky yellow rhinoceros with a red horn and red spikes that cover his back.

The other 7 bosses are possessed by a different type of tiki and will emerge when the boss it controlled is defeated. This guide also shows the strategy of beating these bosses. Here is a walkthrough of all 8 bosses encountered in Donkey Kong Country Returns.
